SwordArMor-gentoo-overlay/games-engines/openmw/openmw-0.44.0.ebuild
2018-08-04 19:53:06 +02:00

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# Copyright 1999-2018 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
EAPI=6
inherit cmake-utils gnome2-utils readme.gentoo-r1
DESCRIPTION="Open source reimplementation of TES III: Morrowind"
HOMEPAGE="https://openmw.org/"
SRC_URI="https://gitlab.com/OpenMW/${PN}/-/archive/openmw-${PV}/openmw-${PN}-${PV}.tar.gz"
LICENSE="GPL-3 MIT BitstreamVera ZLIB"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE="doc devtools +qt5"
RDEPEND="
dev-games/mygui
>=dev-games/openscenegraph-3.5.5[ffmpeg,jpeg,png,sdl,svg,truetype,zlib]
dev-games/openscenegraph-qt
dev-libs/boost:=[threads]
dev-libs/tinyxml[stl]
media-libs/libsdl2[joystick,opengl,video,X]
media-libs/openal
media-video/ffmpeg:=
>=sci-physics/bullet-2.86
virtual/opengl
qt5? (
app-arch/unshield
dev-qt/qtcore:5
dev-qt/qtnetwork:5
dev-qt/qtopengl:5
dev-qt/qtwidgets:5
)
"
DEPEND="${RDEPEND}
virtual/pkgconfig
doc? ( app-doc/doxygen[doc] dev-python/sphinx )"
S="${WORKDIR}/${PN}-${P}"
#PATCHES=( "${FILESDIR}/${P}-qt-5.11b3.patch" )
src_prepare() {
cmake-utils_src_prepare
# We don't install license files
sed -e '/LICDIR/d' \
-i CMakeLists.txt || die
# Use the system tinyxml headers
sed -e 's/"tinyxml.h"/<tinyxml.h>/g' \
-e 's/"tinystr.h"/<tinystr.h>/g' \
-i extern/oics/ICSPrerequisites.h || die
}
src_configure() {
use devtools && ! use qt5 && \
elog "'qt5' USE flag is disabled, 'openmw-cs' will not be installed"
local mycmakeargs=(
-DBUILD_BSATOOL=$(usex devtools)
-DBUILD_DOCS=$(usex doc)
-DBUILD_ESMTOOL=$(usex devtools)
-DBUILD_LAUNCHER=$(usex qt5)
-DBUILD_NIFTEST=$(usex devtools)
-DBUILD_OPENCS=$(usex devtools $(usex qt5))
-DBUILD_WIZARD=$(usex qt5)
-DBUILD_UNITTESTS=OFF
-DGLOBAL_DATA_PATH=/usr/share
-DICONDIR="/usr/share/icons/hicolor/256x256/apps"
-DMORROWIND_DATA_FILES="/usr/share/morrowind-data"
-DUSE_SYSTEM_TINYXML=ON
-DDESIRED_QT_VERSION=5
)
cmake-utils_src_configure
}
src_compile() {
cmake-utils_src_compile
if use doc ; then
cmake-utils_src_compile doc
find "${CMAKE_BUILD_DIR}"/docs/Doxygen/html \
-name '*.md5' -type f -delete || die
HTML_DOCS=( "${CMAKE_BUILD_DIR}"/docs/Doxygen/html/. )
fi
}
src_install() {
cmake-utils_src_install
local DOC_CONTENTS="
You need the original Morrowind data files. If you haven't
installed them yet, you can install them straight via the
installation wizard which is the officially supported method
(either by using the launcher or by calling 'openmw-wizard'
directly).\n"
if ! use qt5; then
local DOC_CONTENTS+="\n\n
USE flag 'qt5' is disabled, 'openmw-launcher' and
'openmw-wizard' are not available. You are on your own for
making the Morrowind data files available and pointing
openmw at them.\n\n
Additionally; you must import the Morrowind.ini file before
running openmw with the Morrowind data files for the first
time. Typically this can be done like so:\n\n
\t mkdir -p ~/.config/openmw\n
\t openmw-iniimporter /path/to/Morrowind.ini ~/.config/openmw/openmw.cfg"
fi
readme.gentoo_create_doc
}
pkg_preinst() {
gnome2_icon_savelist
}
pkg_postinst() {
gnome2_icon_cache_update
readme.gentoo_print_elog
}
pkg_postrm() {
gnome2_icon_cache_update
}