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openmw-0.44.0

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Alarig Le Lay 1 year ago
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2d83cc27cc
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      games-engines/openmw/Manifest
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      games-engines/openmw/openmw-0.44.0.ebuild

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games-engines/openmw/Manifest View File

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DIST openmw-openmw-0.44.0.tar.gz 4976422 BLAKE2B 9dec8412aa68ac35ba51926c7e5c5a64ce717ea6677162e0b35439a59c482375b7729bd462fa6e8da2e9b463c1121cdca0a5b42f553095da82a83cefb11986ce SHA512 1b178891274361b7821ac1d3d66976ed5d443545531499d98f7ed30823f3891172cc5dcb3f7382ba0f561774a92b9ad8805e0c9582b78d2f010e4ed661219017
EBUILD openmw-0.44.0.ebuild 3221 BLAKE2B 3ce8bd65a9eb23821ba34d2e20381512f5dbf75d475bb5128f75f4564dc6f36ede45ac6c5081ca777cef9bb28c5a98a74d527253669861bf8f68d22fdc4dfcb8 SHA512 821f365304bfd1a6f32814e1f5094b276acdc43d39d7f1a0c099c3610e7e1ad3a2f1cccc429a14bb75346f2d2faa9c2a1714b03325feaee78267e3437b3027da

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games-engines/openmw/openmw-0.44.0.ebuild View File

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# Copyright 1999-2018 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2

EAPI=6

inherit cmake-utils gnome2-utils readme.gentoo-r1

DESCRIPTION="Open source reimplementation of TES III: Morrowind"
HOMEPAGE="https://openmw.org/"
SRC_URI="https://gitlab.com/OpenMW/${PN}/-/archive/openmw-${PV}/openmw-${PN}-${PV}.tar.gz"
LICENSE="GPL-3 MIT BitstreamVera ZLIB"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE="doc devtools +qt5"

RDEPEND="
dev-games/mygui
>=dev-games/openscenegraph-3.5.5[ffmpeg,jpeg,png,sdl,svg,truetype,zlib]
dev-games/openscenegraph-qt
dev-libs/boost:=[threads]
dev-libs/tinyxml[stl]
media-libs/libsdl2[joystick,opengl,video,X]
media-libs/openal
media-video/ffmpeg:=
>=sci-physics/bullet-2.86
virtual/opengl
qt5? (
app-arch/unshield
dev-qt/qtcore:5
dev-qt/qtnetwork:5
dev-qt/qtopengl:5
dev-qt/qtwidgets:5
)
"
DEPEND="${RDEPEND}
virtual/pkgconfig
doc? ( app-doc/doxygen[doc] dev-python/sphinx )"

S="${WORKDIR}/${PN}-${P}"

#PATCHES=( "${FILESDIR}/${P}-qt-5.11b3.patch" )

src_prepare() {
cmake-utils_src_prepare

# We don't install license files
sed -e '/LICDIR/d' \
-i CMakeLists.txt || die
# Use the system tinyxml headers
sed -e 's/"tinyxml.h"/<tinyxml.h>/g' \
-e 's/"tinystr.h"/<tinystr.h>/g' \
-i extern/oics/ICSPrerequisites.h || die
}

src_configure() {
use devtools && ! use qt5 && \
elog "'qt5' USE flag is disabled, 'openmw-cs' will not be installed"

local mycmakeargs=(
-DBUILD_BSATOOL=$(usex devtools)
-DBUILD_DOCS=$(usex doc)
-DBUILD_ESMTOOL=$(usex devtools)
-DBUILD_LAUNCHER=$(usex qt5)
-DBUILD_NIFTEST=$(usex devtools)
-DBUILD_OPENCS=$(usex devtools $(usex qt5))
-DBUILD_WIZARD=$(usex qt5)
-DBUILD_UNITTESTS=OFF
-DGLOBAL_DATA_PATH=/usr/share
-DICONDIR="/usr/share/icons/hicolor/256x256/apps"
-DMORROWIND_DATA_FILES="/usr/share/morrowind-data"
-DUSE_SYSTEM_TINYXML=ON
-DDESIRED_QT_VERSION=5
)

cmake-utils_src_configure
}

src_compile() {
cmake-utils_src_compile

if use doc ; then
cmake-utils_src_compile doc
find "${CMAKE_BUILD_DIR}"/docs/Doxygen/html \
-name '*.md5' -type f -delete || die
HTML_DOCS=( "${CMAKE_BUILD_DIR}"/docs/Doxygen/html/. )
fi
}

src_install() {
cmake-utils_src_install

local DOC_CONTENTS="
You need the original Morrowind data files. If you haven't
installed them yet, you can install them straight via the
installation wizard which is the officially supported method
(either by using the launcher or by calling 'openmw-wizard'
directly).\n"

if ! use qt5; then
local DOC_CONTENTS+="\n\n
USE flag 'qt5' is disabled, 'openmw-launcher' and
'openmw-wizard' are not available. You are on your own for
making the Morrowind data files available and pointing
openmw at them.\n\n
Additionally; you must import the Morrowind.ini file before
running openmw with the Morrowind data files for the first
time. Typically this can be done like so:\n\n
\t mkdir -p ~/.config/openmw\n
\t openmw-iniimporter /path/to/Morrowind.ini ~/.config/openmw/openmw.cfg"
fi

readme.gentoo_create_doc
}

pkg_preinst() {
gnome2_icon_savelist
}

pkg_postinst() {
gnome2_icon_cache_update
readme.gentoo_print_elog
}

pkg_postrm() {
gnome2_icon_cache_update
}

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